UGABS is a simulation of various algorithms on a 2d grid, following the following rules:

-Each lil guy can only move on an empty cell or a cell of their colour.

-When one of them travels over an uncoloured cell, that cell is coloured in their colour.

-When a cell thing creates an enclosed space without any other creatures inside it, this space automatically gets filled in (to save time, as no other traveller can go inside of that area)

-The blocky beings move according to their algorithm



UGABS currently features 2 (technically four?) different algorithms. 

You may customise the colours for each one of the algorithm grid people, as well as choose where they start on the grid.

The grid itself can also be customised, with the ability to choose a square/circle based shape, and the radius/size of it.

The primary tool I used to make this was Godot with GDScript. Special mention to Aseprite, BeepBox, and itch.io.


Find the GitHub link here: https://github.com/viywolf/ugabs

Published 4 days ago
StatusIn development
PlatformsHTML5
AuthorViy
GenreSimulation
Made withGodot
TagsGodot, No AI, Open Source, Pixel Art, Sandbox, Simple
Code licenseMIT License
ContentNo generative AI was used

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export1.zip 9.1 MB
export2.zip 9.1 MB
export3.zip 9.1 MB

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